Thursday, 12 October 2017

Cinema 4D Logo - Wednesday 11th October

This workshop was an extension of Cinema 4D, something touched on briefly at the end of first year. I had to create a logo initially as an image and then animate it. As I am not very experienced with this software I decided to keep the logo simple and just wrote my initials. From there I then imported this from Illustrator into Cinema 4D. To make the text visible and not an outline I then used the extrude tool in order to give some depth to my text.
I then applied colour textures to the two letters before adding a camera then adjusting the camera angle to an appropriate angle and saving the logo as a jpg.
The next step to make this still image into and animation was to apply a null object as a focus point for the camera I had earlier applied. I then changed the rotation of the camera along the time line so that throughout the whole piece there was one full rotation of the camera around my logo. This can be seen below with the button next to the rotation being clicked so that a keyframe is created at that point on the time line and the button turns red to indicate this.
The end outcome of this animation can be seen below.

Cinema 4D Logo from Ben Bowden on Vimeo.

Since then I have gone back to develop this post further using a method and tutorial that I used last year.

However the particles did not form and even going back to the file I made successfully last year the particle are no longer visible therefore the only thing I can think of is that it is to do with a Cinema 4D update. However the outcome is still a clear development from the first outcome. In this instance I have used a more advanced version of my logo instead of just the BB. The idea is that this is a particles to text transition in which the camera pans around the text as more of it forms. To do this I used the MoText tool and applied a texture onto it. However the transition was made with the PolyFX tool which then had to be placed in the same place as the start of the text which meant using the different camera views, in order to get the animation to include the whole text. This can be seen in the screenshot as the yellow line which in the first screenshot is at the start and in the second, when part of the text has been formed.
After this I added different textures and an environment for the piece. To get the camera to pan around the piece I applied two keyframes one at the start of the piece and one just before the end. In between these two points I moved the camera from one side of the piece to the other and then once applied the software makes a smooth transition around the text. The final output can be seen below.

Forming Logo from Ben Bowden on Vimeo.