Thursday, 7 December 2017

Cinema 4D Mockups - Wednesday 6th December

Since being introduced to Cinema 4D and then going researching the capabilities of the software, mockups have been something that I have wanted to learn therefore this workshop was one I was looking forward to. In this workshop we made three mockups, a can, a box and a glass bottle. The first project the glass bottle started with a line shape created on illustrator that looked like half of a bottle shape with a separate inner line to represent the liquid content. I then inserted this into Cinema 4D, making sure the liquid and bottle were separate after this I applied a lathe object to both of these layers in order to make the objects 3D. I then set up a white environment to be the backdrop for the object. After this I then looked at creating materials luckily the software has a preset for beer and glass it was just a matter of recolouring it to my desired colour. I then added a label which initially covered the whole bottle but I then applied a mask to this so that it looked as if there was just a sticker on the front and the back of the bottle. There is two versions of the bottle as there is the initial label that we were given in the workshop in order to save time, however I did not like these so after the session I have gone back and made my own labels for the product. Then I had to make a bottle cap separately. This was difficult shape to create so I made a star but changed it so that it has 20 points and then a few circles which would be the top edge of the bottle cap. after this I applied a metallic material and then a cloth effect so that it bent down at the sides like a real bottle cap, as can be seen below.
Once I put this into my original file I then applied a texture file, again like the main of the bottle there was the initial design from the workshop which I then changed to my own design later. I then applied reflection to the texture to give the appearance of printed metal. The last step was to apply lighting to the piece to make the bottle reflect a shadow. The two variations of the end product can be seen below the Belch design being the original one from the workshop then my own design the hexagonal one.


The next project was the cans. Like the bottles these too were started from an outline from illustrator however these I did not need the liquid outline as you cannot see the liquid through the can like you can through the bottle. I did however need a separate outline for the top of the can. Like the bottles I then inserted these into Cinema 4D separately and applied a lathe item to each. I then created a white environment for them to sit in. I then created a material to apply to this adding reflection to it to create the effect of metal. Similarly to the bottles I then applied a wrap for the can the we had been given however after the lesson I then went on to again create my own design for it. I needed to change this texture once applied by right clicking and clicking fit to layer so that it looked more natural wrapped around the can. I then needed to create a material for the top of the can so I made it have a metal texture but applied slight roughness and made it grey. I then added a light to showcase the can and give it shadow. I then applied a cloner object with a random effector applied to my can, whilst choosing to make 2 copies of it. I then rotated these until as much of the design was as visible as possible on the three cans. The two variations of the result can be seen below again with the original Belch design and then my own hexagonal design.



The final project is the carton mockup design. This was different to the other two and was more complex than it initially looked due to there being so many separate sides to design. I started of by making a cube but then using the polygon selection tool to select each side of the cube and select grown selection. This just made sure that there is a smoother blend between the designs on the corners of the box. I then applied the material that we had been given for each side using the polygon selection tool to select each side individually and applying a different texture or design to each side. Like the other two objects, after the workshop I have made my own design to apply instead of the one from the workshop. I then chose fit to object for the textures and rotated them so they were displayed correctly. I then applied lighting to complement the object and rendered it out. The two versions of the final product can be seen below, the orange and blue design being the original design from the workshop and the hexagonal design my own that I have created then applied afterwards.